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UX/UI design

Screens your visitors or your teams move through without thinking: every state designed, and the rules to make more without us.

Half the work is removing, not adding.

An interface always degrades the same way: every team adds its button, nobody removes one. Two years later the screen does everything and serves nothing. We work the other way.

We draw two versions of the screens that decide, not of the other forty. Two opposed directions on the main path say more than a research deck.

For whomA website whose journey loses visitors, or an internal business app — management, scheduling, client portal — that your teams work around instead of using.
What landsThe screens of the site or the app, all their states, the component system, and rules to build more without us.
States, not just screensEmpty, loading, error, too long, too short. That is where projects break.
DurationThree to eight weeks depending on how many journeys to cover.
What you needOne person who decides, and access to whoever uses the tool today.
References on request

Our most telling interfaces are business apps: they run every day for the people who use them, behind a password, and they are not published. In a meeting, we show you real screens, the problem we started from, and what the tool changed for its users. Ask for references →

The way

Four steps

The same four steps for all our services. What changes is what you receive at the end.

01
We look
What people actually do, not what the spec says they do. Thirty minutes with three users beats three weeks of meetings.
02
We decide
Two directions on the main journey. We tell you which one we back, and what each one gives up.
03
We build
The screens, all their states, and a named component system: so development reinvents nothing.
04
We keep it up
We stay through the build. A screen that has never met real data is not finished.
The limits

What we do not do

What we turn down, and why. Better to read it here than to waste a meeting.

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No mockup that cannot be builtA beautiful unbuildable image costs twice: the mockup, then the renegotiation with developers. We design within what exists.
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No screen without its error statesProjects do not break on the ideal screen, they break on the empty field and the lost connection. Handling those early costs an hour, late it costs a week.
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No interface redesign without measuring the old oneRebuilding blind bets your budget. We measure what already works first, and often it is not what anyone expected.
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No system without usable documentationA component system that only lives in its designers’ heads crumbles at the first new screen. We deliver its rules in writing, with examples: your team, or another agency, can carry on without us.
Next in the chain. A website that is built still has to be found. SEO.
We call you back

Leave a number, we take it from there.

We call back the next working day. No long form, no email sequence.

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